13 Card Game
Posted By admin On 24/03/22Origin | United States |
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Family | Matching |
Players | 2+ |
Skills required | Strategy |
Cards | 104 cards |
Deck | Anglo-American |
Play | Clockwise |
Playing time | Between 20 min. and 2 hours, depending on the number of players |
Random chance | Easy |
Related games | |
Contract rummy |
Three thirteen is a variation of the card gameRummy. It is an eleven-round game played with two or more players. It requires two decks of cards with the jokers removed. Like other Rummy games, once the hands are dealt, the remainder of the cards are placed face down on the table. The top card from the deck is flipped face up and put beside the deck to start the discard pile.
- Official AARP Pyramid Solitaire. A free online solitaire card game where the player tries to match pairs of cards with a rank that totals 13.
- This video tutorial will teach you how to play Thirteen. More information can be found at This video will start.
13 is a glorious card game that was invented in Vietnam and Southern China. It is also known as Tien len, Vietnamese cards, and American Killer. It is considered a “climbing” card game and is meant for 4 players. The object of 13 is to be the first player to discard all of your cards.
Gameplay[edit]
Each player attempts to meld all of the cards in their hand into sets.
A set may be either:
- Three or more cards of the same rank, such as 7♥7♠7♣
- A sequence of three or more cards of the same suit, such as 4♥5♥6♥. Sets can contain more than three cards, however, the same card cannot be included in multiple sets.
Once a player has melded all of their cards into sets, they 'go out'. They must still discard when 'going out', and the remaining players are given one more draw to better their hands. The winner of a game of 'Three thirteen' is the player who, at the end of the final round, has accumulated the fewest points.
Dealing[edit]
The first dealer, chosen at random, deals three cards to each player. In each successive round, the deal passes to the left. In the second round, the dealer deals four cards to each player. With each successive round, the number of cards dealt to start the round increases until the eleventh and final round in which thirteen cards each are dealt.
Playing[edit]
The player to dealer's left is the first to play, and the play moves clockwise. When it is a player's turn, they choose to draw either the top card from the discard pile or the top card from the top of the deck. Then the player must discard one card from their hand and place that card on top of the discard pile to conclude their turn.
Wild cards[edit]
In each round there is a designated wild card. The wild card is the card equal to the number of cards dealt. In the first round, three cards are dealt, so Threes are wild cards. In the second round four cards are dealt, so Fours are wild. When 11, 12, and 13 cards are dealt, the J, Q, and K are the respective wild cards. Wild cards can be used in place of any other card in making a group or sequence. A player can only use one wild card in each set.
Scoring[edit]
At the end of a given round, each of a player's cards that cannot be placed into a set counts towards their score.
Card | Point Value |
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Ace | 1 (Some versions make the ace 13, 15, or 20 points) |
Two | 2 |
Three | 3 |
Four | 4 |
Five | 5 |
Six | 6 |
Seven | 7 |
Eight | 8 |
Nine | 9 |
Ten | 10 |
Jack | 10 |
Queen | 10 |
King | 10 |
Any wild cards that remain unused in a player's hand at the conclusion of a round count as 15 points.
Variations[edit]
- According to some rules, Aces can be used as high or low in a sequence. In this case an Ace remaining in your hand at the end costs 15 points, rather than one.
- Some rules score 11 points for Jacks, 12 for Queens and 13 for Kings.
- An extra round (twelfth) or two (thirteenth) where there are 14 and 15 cards dealt for each player and Aces and 2s are wild respectively. Some call it 'Fourteens' or 'Fifteens'.
- Some rules designate Jokers as additional wild cards. In that case, a joker left in a player's hand at the conclusion of a round counts as 20 points.
- In other variations, Jokers as wild cards can be discarded onto any pile of any other player and count for no points.
- Another variation plays 22 rounds starting from 3 to 13 and then back down from 13 to 3.
- In games with a 'Redemption round', after a player goes out, the other players get one last play and can lay down any melds on their own table or deadwood cards on other players' tables. If it is possible to get rid of all one's cards in the redemption round, the player will receive 0 points.
- Points are doubled on the 11th (Jacks), 12th (Queens), and 13th (Kings) round.
- Some rules state that a player can make a set that consists only of wild cards.
- Some play that if a player goes out incorrectly, this is counted +20 points
See also[edit]
References[edit]
- [1] From an online database of card games.
Thirteen is a fun, strategic card game played with four players. Thirteen is a race to see which one of the players can get rid of their cards first. Find the video tutorial and written explanation for how to play the card game thirteen below.
Thirteen Tutorial
Needed
52 card deck; four players, pen and paper for scorekeeping
Deal
Each player is dealt 13 cards, one card at a time.
Objective
The objective of the game is to be the first player to play all his cards into the middle. Cards can be played into the middle as a single card, a pair, a 3-of-a-kind, a 4-of-a-kind, a sequence of 3 or more cards, or a double sequence of 3 or more cards. Cards can be in any suit for a sequence.
Card Rank
Highest to lowest - 2, Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3
Suit Rank
Highest to lowest - Hearts, Diamonds, Clubs, Spades
Game Play
The first round of a game is started by the player with the 3 of spades. The 3 of spades has to be a part of the first play, whether it is by itself, or in a combination. Play moves clockwise.
The next play has to match the combination type and be of higher value than the previous play. For example, when a sequence of 3 is played, only a higher ranking sequence of 3 can be played on top of it.
When sequences are played with the same ranking cards, the suit of the last card in the sequence determines it’s rank. If a player cannot or does not want to play, he/she can pass. Once all the other players pass, the player of the last combination will clear the cards, and start the next combination.
The 4-of-a-kinds and double sequences are known as bombs. Bombs can be played on top of the 2s. A 4-of-a-kind or a double sequence of 3 or more can be played on top of a single 2. A double sequence of 4 or more can be played on top of two 2s. A double sequence of 5 or more can be played on top of three 2s. A higher bomb of the same type of combination can be played on top of a previously played bomb.
Rules
13 Card Game Bomb
The 2s cannot be included in any sequence.
If a player is dealt four 2s or a sequence from 3 to ace, that player instantly wins that game.
If a player passes during a combination, that player is not able to play again until the cards are cleared, and a new combination is started.
If multiple games are being played, the winner of the previous game starts the next game. It is no longer the 3 of spades that starts.
See Full List On Wikihow.com
Scoring
13 Card Game Suit Order
A scoring system can be put into place where the first player to get rid of his/her cards is awarded 3 points, the second player out gets 2 points, and the third player out gets 1 point. The game can then be played to an agreed upon amount.