Sequence Card Game
Posted By admin On 25/03/22OBJECT OF SEQUENCE: The object of Sequence is to be the first to complete the needed sequences.
NUMBER OF PLAYERS: 2, 3, 4, 6, 8, 9, 10, or 12 players can play
MATERIALS: A rulebook, a game board, 48 chips each of red, blue and green, and 104 sequence cards.
Sequence card game 1994 by Jax RosyCottage. From shop RosyCottage. 5 out of 5 stars (83) 83 reviews $ 17.95 FREE shipping Favorite Add to. SEQUENCE OVERVIEW OF SEQUENCE. Sequence is a strategy board game for either 2 or 3 individual players or 2 or 3 even teams of. Teams should split up evenly and each player or team takes a color of marker. Players should sit so that no two. The player left of the dealers starts.
TYPE OF GAME: Strategy Board Game
AUDIENCE: All Ages
OVERVIEW OF SEQUENCE
Sequence is a strategy board game for either 2 or 3 individual players or 2 or 3 even teams of players up to 12 players in total. The goal of the game is to be the first team to complete the needed number of sequences to win.
SETUP
Teams should split up evenly and each player or team takes a color of marker. Players should sit so that no two teammates sit next to one another.
A random dealer is chosen and shuffles the deck, and a number of cards are dealt out determined by the number of players. In a 2-player game each player receives a hand of 7 cards, 3 and 4 players receive 6 cards each, 6 players receive 5 cards each, 8 and 9 players receive 4 cards each, and 10 and 12 players receive 3 cards each. The remaining cards form the draw deck.
The board should be placed centrally as well as the draw deck, additional markers, and discards.
GAMEPLAY
The player left of the dealers starts the game. On a player’s turn, they will choose a card from hand and play it into their personal, face-up discard pile. chips to make a sequence. Then they will place a marker on the matching space on the game board. Then draw a new card from the draw pile to your hand.
If a player forgets to draw before the next player draws from the deck, they must now play with a smaller hand of cards. for the remaining game.
The board has 2 matching spaces for each card in the deck, except for jacks. A player may play on either space when they play the matching card, as long as it is not already occupied by another player’s marker.
The goal of the game is to make sequences. This is done by matching 5 of your team’s colored chips in a row. This can be done horizontally, vertically, and diagonally, but they must all be in line with no gaps between.
Corner Chips
There are 4 corner chips on the board. When building a sequence using connected to this space it counts as a chip for all teams. If you use a corner chip you only need 4 chips to make a sequence.
Jacks
There are 8 jacks in total in the deck, and two different kinds of jacks. There are one-eyed and two-eyed jacks. The one-eyed jacks can be played to remove one of another team’s chip from the board. This cannot be done to a completed sequence, however. Two eyed jacks are wild cards and allow you to place a chip wherever you would like on the board.
It is possible to have dead cards in your hand. These are cards that cannot be played because all spots on the board have been covered. Once per turn, you may turn in a dead card for a new one by placing it in your discard pile and declaring it a dead card. you may then draw a new card and take your turn.
END OF GAME
The game ends when a player or team completes the needed number of sequences to win. For 2 players or 2 teams, this requires 2 sequences. For 3 players or 3 teams, this only requires one sequence.
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A connected series of five of the same colored chip either up or down, across or diagonally on the playing surface.
NOTE: There are printed chips in the four corners of the game board. All players must use them as though their color marker chip is in the corner. When using a corner, only four of your marker chips are needed to complete a Sequence. More than one player may use the same corner as part of a Sequence.
OBJECT OF THE GAME:
For 2 players or 2 teams: One player or team must score TWO SEQUENCES before their opponents.
For 3 players or 3 teams: One player or team must score ONE SEQUENCE before their opponents.
PREPARATION:
Place the game board on a flat surface with enough room around the game board for placement of the draw deck of cards, marker chips and discards for each player.
For 2 players or 2 teams: Team players must be evenly divided into two teams. Team members must alternate their physical positions with opponents around the playing surface.
For 3 players or 3 teams: Team players must divide evenly into three teams. Team members must alternate their physical positions every third player around the playing surface.
Players cut cards and lowest card deals – Aces are high. The dealer should shuffle the cards and deal out the same number of cards to each player (see table below for proper number of cards to be dealt). Be sure all members of a team use the same color marker chips.
TABLE FOR NUMBER OF CARDS DEALT EACH PLAYER:
For 2 players 7 cards each
For 3 players 6 cards each
For 4 players 6 cards each
For 6 players 5 cards each
For 8 players 4 cards each
For 9 players 4 cards each
For 10 players 3 cards each
For 12 players 3 cards each
RULES:
Set-up
Beginning with the player to the left of the dealer and moving in a clockwise direction, each player selects a card of their choice from their hand and places it face up on a discard pile (players should start their own discard pile in front of them visible to all other players) and then places one of their marker chips on the matching card on the game board. Each card is pictured twice on the game board. Jacks do not appear on the game board. A player can play on either one of the card spaces as long as it is not already covered by another marker chip. Once a marker chip has been played, it cannot be removed by an opponent except when using a one-eyed Jack as explained below.
The Jacks
There are 8 Jacks in the card deck. The 4 Jacks with TWO EYES are wild. To play a two-eyed Jack, place it on your discard pile and place one of your marker chips on any open space on the game board. The 4 jacks with ONE EYE are anti-wild. To play a one-eyed Jack, place it on your discard pile and remove one marker chip from the game board belonging to your opponent. That completes your turn. You cannot place one of your marker chips on that same space during this turn. You cannot remove a marker chip that is already part of a completed SEQUENCE. Once a SEQUENCE is achieved by a player or a team, it cannot be broken. You may play either one of the Jacks whenever they work best for your strategy, during your turn.
Dead Card
If you hold a card in your hand which does not have an open space on the game board because both spaces representing that card are covered by a marker chip, you are holding a DEAD CARD and you may turn it in for a new card. When it is your turn, place the dead card on your discard pile, announce that you are turning in a Dead Card and take a replacement card (one card per turn). You then proceed to play your normal turn.
Loss of Card
Once you have taken your turn and placed your marker chip on the game board, you must take a card from the draw deck. If you fail to take a card before the next player makes a move AND takes his/her card, you lose the right to take a card and you must finish the game with less cards than the other players – a disadvantage.
Table Talk
There must be no table talk or coaching team members. If a teammate says anything that alerts a fellow teammate to the fact that they are about to do something that they shouldn’t, every member of that team must forfeit one card of their choice from their hand placing it on their discard pile.
When the draw deck becomes depleted during play, all discard piles are shuffled together to create a new draw deck.
Play continues in a clockwise direction until one player or team scores the required number of SEQUENCES, at which point that player or team wins the game. If you are playing the game which requires two SEQUENCES to win, you may use any one of the spaces from your first SEQUENCE as part of your second.
PLAYERS:
Any number from 2 to 12 that is divisible by 2 or 3 can play (2,3,4,6,8,9,10, or 12). Up to 3 may play individually. More than 3 must be in teams. No more than 3 teams can play.
EQUIPMENT:
Game Board 50 Green Marker Chips 35 Red Marker Chips
104 Sequence Cards 50 Blue marker Chips
When two players or teams are playing, use only blue and green marker chips. Red chips are used only when there is a third player or third team.
Joker cards are not used in the play of the Sequence game.
Sequence Card Game Jumbo
SECUENCIA: Una serie conectada de cinco fichas del mismo color en línea recta, hacia arriba o hacia abajo, cruzada o en diagonal en la superficie de juego.
NOTA: El tablero tiene fichas impresas en las cuatro esquinas. Los jugadores deben usarlas como si sus propias fichas de color estuvieran en la esquina. Cuando use una esquina, se necesitan sólo cuatro fichas para completar la Secuencia. Más de un jugador puede usar la misma esquina como parte de la Secuencia.
PROPÓSITO DEL JUEGO
Para 2 jugadores o 2 equipos: Un jugador o un equipo debe obtener DOS SECUENCIAS antes que sus rivales.
Para 3 jugadores o 3 equipos: Un jugador o un equipo debe obtener UNA SECUENCIA antes que sus rivales.
PREPARACIÓN:?Coloque el tablero de juego en una superficie plana con suficiente espacio a su alrededor para el grupo de naipes, las fichas y los naipes descartados de cada jugador.
Para 2 jugadores o 2 equipos: Los jugadores deben dividirse en dos equipos iguales. Los jugadores deben alternar sus posiciones físicas con los rivales en la superficie del jtablero de juego.
Para 3 jugadores o 3 equipos: Los jugadores deben dividirse en tres equipos iguales. Los jugadores deben alternar sus posiciones físicas con cada tercer jugador rival en la superficie del tablero de juego.
Los jugadores separan el grupo de naipes y el que obtenga el naipe de menor valor, los reparte. Los aces tiene el valor más alto. El repartidor mezcla los naipes y reparte la misma cantidad de naipes a cada jugador (ver la tabla a continuación para saber la cantidad debida de naipes a repartir.) Asegúrese de que los miembros de un equipo usan fichas del mismo color.
TABLA DE CANTIDAD DE NAIPES PARA CADA JUGADOR
2 jugadores — 7 naipes c/u. 3 jugadores — 6 naipes c/u. 4 jugadores — 6 naipes c/u. 6 jugadores — 5 naipes c/u.
8 jugadores — 4 naipes c/u. 9 jugadores — 4 naipes c/u. 10 jugadores — 3 naipes c/u. 12 jugadores — 3 naipes c/u.
REGLAS DEL JUEGO:
Preparacion: El jugador a la izquierda del que reparte los naipes comienza a jugar y sigue hacia la derecha. Cada jugador descarta un naipe con la cara hacia arriba en una pila de descarte de naipes (los jugadores deben comenzar su pila de descarte frente a ellos, visible a los otros jugadores), y luego coloca una de sus fichas en el naipe correspondiente en el tablero. Cada naipe aparece dos veces en el tablero. Los naipes Jota no aparecen en el tablero. Un jugador puede ocupar uno de los espacios de naipes con la condición que no esté cubierto con otra ficha. Una vez que jugó la ficha, un jugador rival no puede quitarla, excepto cuando use un naipe Jota como se explica a continuación.
Naipe Jota: Hay 8 naipes Jota en el montón. Los 4 naipes Jota con DOS OJOS son comodines. Para jugar un naipe Jota de dos ojos, colóquelo en su pila de descarte y ponga una de sus fichas en el espacio libre en el tablero. Los 4 naipes Jota de UN OJO son anticomodín. Para jugar un naipe Jota de un ojo, colóquelo en su pila de descarte y retire una ficha del tablero que pertenezca a su rival. Eso completa su turno. No puede colocar una de sus fichas en el mismo espacio durante su turno. No puede colocar una ficha que ya forme parte de una SECUENCIA. Una vez que un jugador o equipo logre una SECUENCIA , no puede separarse. En su turno,usted puede jugar uno de los naipes Jota cuando sea mejor para su estrategia.
Naipe muerto: Si usted tiene en sus manos un naipe sin un espacio libre en el tablero porque los dos espacios representando ese naipe están cubiertos con una ficha, usted tendrá un NAIPE MUERTO y puede reemplazarlo con uno nuevo. Cuando sea su turno, coloque el naipe muerto en la pila de descarte, anuncie que está devolviendo un Naipe Muerto y tome uno de reemplazo (un naipe por turno). Luego siga con su turno normal.
Pérdida de un naipe: Después de usar su turno y colocar su ficha en el tablero de juego, debe retirar un naipe de la pila de naipes. Si no retira un naipe antes de que el siguiente jugador se mueva y retire su naipe, usted pierde el derecho a retirar el naipe y debe terminar el juego con menos naipes que los demás jugadores, lo que es una desventaja.
Hablar durante el juego: No se permite conversar o aconsejar a los miembros del equipo. Si uno de ellos dice algo que alerta a otro que está a punto de hacer algo que no debieran, cada miembro de ese equipo debe renunciar a un naipe de su elección que tenga en sus manos colocándolo en la pila de descarte de naipes.
Cuando la pila de naipes a jugar se agota durante el juego, todos los naipes descartados deben mezclarse para crear una pila más grande.
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El juego continua hacia la derecha hasta que un jugador o equipo logre la cantidad requerida de SECUENCIAS; en ese momento el jugador o equipo gana el juego. Si usted está jugando un juego que requiere dos SECUENCIAS para ganar, puede usar uno de los espacios de su primera SECUENCIA como parte de la segunda.